2048

Slide the board four ways and join equal tiles until one of them reads 2048. Reaching it does not end the game, and the single help on offer — Undo — is unlimited, free, and never rerolls the tile you just got.

Play in your browser About Simple Games

The board, and how a game ends

The board is 4×4 — 16 squares. A square is either empty or holds a power of 2: 2, 4, 8, 16 and up. Tiles carry a number and nothing else, no picture and no letter, because a number reads the same in every language the app speaks.

Making a 2048 tile is the goal, and it is announced once: the game tells you that you reached 2048 and offers Keep Going. Nothing is taken away and nothing stops — the board and the score are exactly where you left them. The original game asks whether you would like to continue; since there is no other sensible answer, that question is a button here.

The board is 4×4 and only 4×4 in this release. A bigger grid is a different game, and a best score that meant something different on every size would mean nothing on any of them.

Controls, and what one move does

Swipe in any of the four directions, or use the arrow keys. A drag has to travel 24px before it counts as a swipe at all, and the larger of its horizontal and vertical distance decides which way you meant.

The move then resolves one line at a time — each row for a sideways swipe, each column for an up or down swipe — working from the wall you swiped at inwards.

The new tile, and the deal behind it

Every move that changes the board puts down exactly one new tile. It lands on a square picked evenly from the empty ones, and shows a 2 90% of the time and a 4 the other 10%. A new game opens with 2 tiles already down.

That draw is not a live coin flip. It is settled by the game’s seed and by how many tiles have appeared so far, so the same board played the same way always ends up in the same place. A golden test pins the opening board and a short run of moves for one fixed seed, which means changing the odds or the deal has to be a decision rather than a slip.

Undo, and why there is no Hint

Undo is the only help this game offers, which is exactly why it is offered without conditions. Everything on the board is already in front of you, so the one thing a player can genuinely be short of is a move back.

The undo history is not saved. A game you come back to later is exactly the board you left, but the moves that built it are gone, and Undo starts counting again from there.

Score, records, and coming back later

The score is the sum of everything you have made: each merge adds the value of the tile it produced, so joining two 8s adds 16. Moves and time never enter into it — a long game is not worth more than a good one.

The score stays on screen because it is the result of what you just did, not a target counting down at you. There is no clock anywhere during play; your time is recorded quietly and appears only in Statistics.

The score takes the accent colour for a beat when it moves, and only a merge can move it — so a move that joined nothing passes without comment. Reduced Motion, from the app’s settings or from the system, turns the slides and that flourish off: tiles are simply drawn where they now are.

Tips that come straight from the rules

Questions people ask

Does the game end when I reach 2048?

No. Reaching it is announced once, you tap Keep Going, and the board carries on exactly as it was — same tiles, same score. The only ending is a full board with nothing left to join.

Why did nothing happen when I swiped?

Either the drag was too short — it has to travel 24px before it counts as a swipe — or that direction would not have changed the board: every tile was already as far over as it could go, with no pair to join. Either way the input is ignored completely, with no sound and no new tile.

Is Undo limited, or does it need an ad?

Neither. Undo is unlimited and free from the first launch, and no game feature is ever behind an ad or a purchase. There is no revive to buy when a board ends, either — the next board costs nothing.

Why is there no Hint?

Because there is nothing hidden for a hint to reveal. Every tile is face up, so the only thing a hint could do is name the move it thinks is best, which is the app playing instead of you. Undo covers the same ground honestly: make the move, and take it back if you did not like what you saw.

Will my game still be there when I come back?

Yes. One game is saved at a time, and because the board is turn-based it returns exactly as you left it. The undo history is the one thing that does not survive, so Undo starts again from that position.

Do I need an internet connection?

The Android app generates every board on your device, so it plays from the first launch with no connection. The browser version needs to load the page once, and then the game itself runs in your browser.

Everything described here is implemented in the open: read the source code on GitHub.