Checkers

Take every one of the CPU’s pieces, or leave it with nothing it can move, and you win. Only the pieces that have a legal move can be picked up, so the rule beginners trip over — that a capture, once available, is compulsory — is something you see rather than something you are told.

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The board, and how you win

The board is 8×8 and only the 32 dark squares are ever used, so every move and every capture happens on a diagonal. Each side starts with 12 pieces on the 3 dark rows nearest it. You are always drawn at the bottom of the screen: your pieces advance toward the top, the CPU’s advance toward you.

You win when the CPU has no piece left, or when it has no legal move on its turn. Being shut in is the same ending as being taken apart — the side that cannot move loses. At the end the screen shows how many pieces each side had left.

Moves, captures and kings

A man moves one square diagonally forward onto an empty dark square. A capture jumps an enemy piece standing diagonally next to it and lands on the empty square directly beyond; a man jumps forward only.

If any of your pieces can capture, a capture is the only thing you may play. Which capture you take is your own choice — nothing here forces you to take the most pieces. That single obligation is where the tactics come from: when your opponent has only one capture available, giving a piece away decides their next move for them.

Controls

Picking a piece up and putting it down are two separate taps. There is no dragging, and nothing on the board is pressable except the pieces that can move and the squares the piece you are holding may go to.

Undo, and the help the board gives you

Undo is unlimited and free. It steps back to your own last decision, which means your move and the CPU’s reply come off the board together — a position where the CPU is to move is not a place where you decided anything.

Undo is not a re-roll. The CPU is deterministic: put the board back, play the same move again, and the same reply comes back. What Undo buys is the chance to read a line out and back up, not another draw from a hat.

Easy, Normal and Hard

There are 3 opponents and they differ in one thing: how far ahead the CPU looks. None of them gets extra pieces, extra turns or anything you cannot see, the obligation to capture binds all 3, and all 3 can be picked from the first launch — no strength is unlocked by playing or by paying. A move below means one side’s turn, so 3 moves ahead is the CPU’s move, your reply, and its move after that.

DifficultyHow it choosesWhere it stops
EasyPicks one of its legal turns at randomIt does not look ahead at all — but a capture is still compulsory for it.
NormalAlpha–beta search, 3 moves aheadIt sees an immediate loss coming, and walks into a longer trap.
HardIterative deepening alpha–beta, up to 8 moves aheadA budget of 26,000 positions. It plays the best move of the deepest search it finished.

What Hard is weighing is a plain evaluation: a man is worth 100 and a king 165, with small credit for advancing, for keeping your own back row and for the edge columns. There is no opening book and no endgame database. It thinks well within its budget; it does not solve the game, and it is not meant to be unbeatable.

Tips

Undo is the study tool in this game. Because the reply is the same every time, taking a move back and trying something else shows you what the other line actually does — that is reading, not re-rolling.

Questions people ask

Do I have to capture when a capture is available?

Yes. If any of your pieces can capture, no other move is legal that turn. The game shows this instead of telling you off: while a capture is on, the pieces that cannot jump cannot be picked up. Which capture you take is still your choice — nothing forces you to take the most pieces.

Can I stop partway through a chain of jumps?

No. If the piece can jump again from where it landed, it must, and the whole chain counts as one turn. The single thing that stops it is a crowning: a man that reaches the far row is crowned and the turn ends there, even if the new king could jump again.

Do kings slide along the whole diagonal?

No. These are English draughts rules, so a king moves and jumps one square, in any of the 4 diagonal directions. Flying kings, the 10×10 board and the duty to take the most pieces all belong to the international game, which this deliberately is not.

Does the CPU cheat on Hard?

No. All 3 difficulties obey the same rules, the obligation to capture included, and none of them sees anything you cannot. The difference is depth: Easy picks at random among its legal turns, Normal searches 3 moves ahead, and Hard searches up to 8 within a fixed budget. The search runs on your device and only after you move.

Why is there no Hint?

Because nothing is hidden. The whole position is on the board, so a hint could only mean "here is a good move" — the CPU playing your side as well as its own. Undo is unlimited and free instead, and the board always shows which moves are legal.

Do I need an internet connection?

The Android app plays from the first launch with no connection: the position and the CPU’s thinking both live on your device, and there is nothing to download and no account to make. The browser version needs to load the page once, and then the game itself runs in your browser.

Everything described here is implemented in the open: read the source code on GitHub.