Schulte Table

The numbers are scattered across a square grid, and you tap them one at a time in the order that round asks for. Nothing hurries you: no clock is shown while you play, there is no time limit, and a wrong tap makes no sound at all.

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The board, and how you win

A Schulte table is a square grid with the numbers shuffled into it. Here the grid is 3×3, 4×4 or 5×5, and it holds every number from 1 up to the number of cells exactly once — 9, 16 or 25 of them, with no cell left empty and nothing repeated.

You win by tapping every cell, in the order that round asks for. There is no game over. No board can be lost or spoiled; every one of them can be finished, and the only open question is how long it takes you.

There is nothing above 5×5. At that size a tap target is already close to as small as it should get on a phone, so a bigger grid was not added — and the board is drawn as wide as the space allows, to keep those 25 cells comfortable to hit.

Tapping, and what a wrong tap does

The number you are looking for is shown above the grid, one at a time and large, under the label "Find". You are never asked to keep the sequence in your head: what this game asks is where the number is, not what comes next.

Tap the cell holding that number and it goes down. Tap a different number and nothing happens at all — no sound, no vibration, and the board does not move. The tap is counted as a wrong tap, and that is the whole of the consequence.

No clock runs on the screen, and neither does the wrong-tap count. Your time and your wrong taps for that round appear when you finish, and your statistics keep the fastest time and the wrong taps as a running total. A round takes tens of seconds, and a counter ticking through one would only be there to hurry it.

The three tap orders

Each round is tapped in one of three orders. The order is fixed for the whole round, and it is the only thing that varies: the numbers are shuffled into the grid the same way whichever order is in force.

OrderWhat you tapOn a 3×3
Ascending1, then 2, then 3, up to the last number1 up to 9
Descendingthe highest number first, then down to 19 down to 1
Odd then evenevery odd number in order, then every even one1, 3, 5, 7, 9, then 2, 4, 6, 8

The 100 levels and the Daily Challenge

Levels run 1–100 and unlock in order. A level’s size, its order and its layout all come from its number alone, so the board is built on your device from a seed and level 63 is the same level 63 for everyone.

LevelsBoardOrder
1–153×3Ascending
16–203×3Descending
21–454×4Ascending
46–554×4Descending
56–805×5Ascending
81–905×5Descending
91–1005×5Odd then even

Statistics are kept per board size — games played, games cleared, fastest clear, total play time, and your wrong taps added up. Levels finished, dailies finished and the level you have reached sit alongside them. There is no score of any kind: nothing here is turned into points, a rank or a rating.

Why there is no Undo or Hint

Most of this collection gives you both, unlimited and free. This game has neither, and that is a decision rather than an omission — it follows from what a round is actually made of.

A round in progress is never saved. Leave the screen and it is gone: a round is tens of seconds of unbroken attention, and a half-tapped grid handed back an hour later is neither a game nor a record. Starting one counts in games played and finishing it counts in games cleared — and the time and the wrong taps you spent are kept either way.

Getting faster

Time is the only record this game keeps, so getting faster is about removing hesitation rather than tapping harder. A wrong tap is never a record, and it costs you nothing beyond the moment it took.

Questions people ask

Is there a time limit?

No. There is no countdown, no time limit and no way to run out of time. Your time is recorded quietly and shown when you finish and in your statistics — it is a result, not a deadline.

Why does nothing happen when I tap the wrong number?

Because a miss is not worth a noise. The tap is counted and the board stays exactly where it is: no sound, no vibration, nothing flashing. A game that told you off for a wrong tap would teach you to stop tapping until you were certain, and looking then tapping is the round.

Is there an Undo or a Hint?

Neither, and on purpose. Every number is already on the screen, so a hint could only point at the one you are looking for — which is the entire content of the game — and a tap is a claim that you found it, so there is nothing for an Undo to take back. What you get instead is an instant retry of the same board, free and as often as you like.

Do wrong taps count against my record?

No. The only record kept is time — the fastest clear, per level and per board size. Your wrong taps appear as a fact on the finish screen and as a running total in your statistics. A "fewest wrong taps" best would be won by tapping slowly, so there is not one.

Can I go back and play a daily I missed?

Yes. The last 30 days are listed and every one of them is open, with no condition attached. Days you finish are recorded with their time, and there is no streak to break.

Do I need an internet connection?

The Android app builds every board on your device, so it plays from the first launch with no connection. The browser version needs to load the page once, and then the game itself runs in your browser.

Everything described here is implemented in the open: read the source code on GitHub.