Block Puzzle

Drop pieces onto an 8×8 board and clear whole rows and columns. There is no level to finish: a run lasts until none of the pieces in your tray fits anywhere, and Undo is unlimited and free the whole way.

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The board, the tray, and when a run ends

The board is 8×8 — 64 squares, each of them either empty or filled. The tray below it deals 3 pieces at a time: a slot you have used stays empty, and the next 3 arrive only once all 3 have been placed.

A run ends when none of the pieces still in your tray can go anywhere on the board. There is no level to clear and nothing to complete — the game is endless, and what it keeps is your score.

The pieces come from a fixed catalogue of 19 shapes, from a single square up to a solid 3×3:

The refill is drawn uniformly from those 19 shapes and never looks at your board. No shape is chosen because it would fit, and none because it would not — which is what makes "none of these three fit" an honest ending rather than a staged one.

Controls

Pieces never rotate and never flip. Where a piece goes is the only choice the game gives you. That is deliberate: with rotation, dead ends almost stop happening, and the tension this game is built on goes with them.

Clearing rows and columns

The lines you are about to clear light up before you release. While a piece is in your hand, any row or column that this position would fill completely is highlighted along its whole length. Clearing on purpose is the centre of the game, and you cannot aim at something you only find out about after letting go.

The moment the piece lands, every full row and every full column is emptied at once. Rows and columns are read from the same board, so a placement that finishes one of each takes both — and they count together as one clear of 2 lines, not as two separate clears.

Only lines clear. A filled 3×3 block does nothing here: that idea belongs to Sudoku, which is already in this collection, and rows and columns keep the rule short enough to say in one sentence.

The highlight is not an estimate. It is produced by running the real placement and the real clear on a copy of the board, so what lights up in your hand is exactly what happens when you release.

How the score works

Two things earn points, and only two: the squares you put down, and the lines you clear.

Lines cleared at onceBonusThe same lines, one clear at a time
11010
23020
36030
410040

Taking lines together pays more, but the growth stops at quadratic on purpose: a bonus that ran away would turn one lucky placement into the whole game, and the game is meant to be the hundred placements around it. For the same reason there is no combo multiplier for clearing on consecutive turns — that rewards not breaking a chain, which is a more anxious thing to play than reading the board.

Mistakes, Undo, and the help you get

Nothing you do on the board is punished. A placement that does not fit simply does not happen, no move is ever counted against you, and a run ends in one way only: nothing left in your tray fits anywhere.

Tips

Questions people ask

Can I be dealt 3 pieces that do not fit anywhere?

Yes, and that is the ending the game is built around. The refill is drawn uniformly from the fixed catalogue and never looks at your board, so no shape is handed to you because it fits and none is held back because it does not. The run can also end part-way through a tray, as soon as the pieces you have left have nowhere to go.

Why can’t I rotate a piece?

Because where a piece goes is meant to be the only choice you make. Add rotation and dead ends almost stop happening, and the tension of a board that tightens goes with them. It is a trade made on purpose, not a feature that was left out.

Why is there no Hint?

There is nothing hidden for a hint to reveal. The board and all 3 pieces are in front of you, so a hint could only take your turn for you. Undo is the whole of the help here, and it is unlimited and free.

Is Undo limited, or does it need an ad?

Neither. Undo is unlimited and free from the first launch, and no game feature is ever behind an ad or a purchase. It also does not re-draw your pieces, so it cannot be used as a reroll.

Is there a combo bonus for clearing on consecutive placements?

No. The bonus is only for lines taken by the same placement — 10 for 1 line, 30 for 2, 60 for 3, 100 for 4. A combo multiplier rewards keeping a streak alive rather than reading the board, and this game does not build in that kind of urgency.

Do I need an internet connection?

The Android app deals every piece on your device from a seed, so it plays from the first launch with no connection. The browser version needs to load the page once, and then the game itself runs in your browser. Your score and statistics stay on the device — there is no account and nothing is uploaded.

Everything described here is implemented in the open: read the source code on GitHub.